Tag Archives: role playing games

Character Revised

Standard

Tonight I got trapped on TV Tropes (again), and got sucked into a whirlpool of character alignments. While I was there, I found this nice simplification of the difference between Chaotic Neutral and Neutral Evil: “Chaotic Neutral is a selfish bastard with an emphasis on ‘selfish’. Neutral Evil is a selfish bastard with an emphasis on ‘bastard’.” I like it. CN and NE are probably the most difficult alignments for me to distinguish. Some characters are clear-cut, but if there’s going to be trouble, it’ll be between those two.

A bit over a year ago, I did a quiz to find out my supposed D&D character. Then, I got a level 2 true neutral human bard. After my little captivity tonight, I thought I’d see if it had changed at all:

True Neutral Human Wizard (2nd Level)

Ability Scores:
Strength- 8
Dexterity- 11
Constitution- 12
Intelligence- 15
Wisdom- 13
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:
Lawful Good —— XXXXXXXXXXXX (12)
Neutral Good —– XXXXXXXXXXXXX (13)
Chaotic Good —– XXXXXXXXXX (10)
Lawful Neutral — XXXXXXXXXXXXXXXXXXX (19)
True Neutral —– XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral – XXXXXXXXXXXXXXXXX (17)
Lawful Evil ——- XXXXXXXXXXXXXXX (15)
Neutral Evil —— XXXXXXXXXXXXXXXX (16)
Chaotic Evil —— XXXXXXXXXXXXX (13)

Law & Chaos:
Law —– XXXXXXXX (8)
Neutral – XXXXXXXXX (9)
Chaos — XXXXXX (6)

Good & Evil:
Good —- XXXX (4)
Neutral – XXXXXXXXXXX (11)
Evil —— XXXXXXX (7)

Race:
Human — XXXXXXXXXXXXX (13)
Dwarf —– XXXX (4)
Elf ——— XXXXXXXXXX (10)
Gnome — XXXXXXXXXX (10)
Halfling — XXXXXXXXXX (10)
Half-Elf — XXXXXXXXXXX (11)
Half-Orc – XXXX (4)

Class:
Barbarian – (-2)
Bard ——- XX (2)
Cleric —– (-2)
Druid —– (-4)
Fighter — (0)
Monk —– (-25)
Paladin — (-25)
Ranger — (0)
Rogue —- (0)
Sorcerer – XXXXXX (6)
Wizard — XXXXXXXX (8)

So apparently I’m less wise and more charismatic now. I don’t know how I became less wise with age, but righty-roo. And seriously, even ten charisma was way too much for me! At least I have a desirable class now though. I wonder what I answered differently that makes me two points more wizardish and six whole points less bardish?

And I don’t know what my past self was going on about with our alignment. I think I’m very much a true neutral type person. Chaotic neutral would be more of an ideal, and no way in hell am I altruistically good. She’s a dreamer, that past Caitlyn.

Race, Class and Alignment

Standard

Whilst looking up stuff regarding alignments in RPGs, I came across a website that had a “What D&D Character Am I?” quiz, that tells you your supposed race, class and alignment. And this is what I got:

True Neutral Human Bard (2nd Level)

Ability Scores:
Strength- 8
Dexterity- 10
Constitution- 12
Intelligence- 15
Wisdom- 16
Charisma- 10

Alignment:
True Neutral-
A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards-
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXX (19)
Neutral Good —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good —- XXXXXXXXXXXXXXXX (16)
Lawful Neutral — XXXXXXXXXXXXXXXXXXX (19)
True Neutral —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral – XXXXXXXXXXXXXXXX (16)
Lawful Evil ——- XXXXXXXXXXXXXX (14)
Neutral Evil —– XXXXXXXXXXXXXX (14)
Chaotic Evil —– XXXXXXXXXXX (11)

Law & Chaos:
Law —– XXXXXXXXX (9)
Neutral – XXXXXXXXX (9)
Chaos — XXXXXX (6)

Good & Evil:
Good —- XXXXXXXXXX (10)
Neutral – XXXXXXXXXX (10)
Evil —– XXXXX (5)

Race:
Human —- XXXXXXXXXXXXXX (14)
Dwarf —— XX (2)
Elf ———- XXXXXXXXXXXX (12)
Gnome —- XXXXXX (6)
Halfling —- XXXXXXXXXX (10)
Half-Elf —- XXXXXXXXXXX (11)
Half-Orc — XXXX (4)

Class:
Barbarian – (-4)
Bard ——- XXXXXXXX (8)
Cleric —— (-4)
Druid —— (-4)
Fighter —- (-2)
Monk —— (-25)
Paladin — (-23)
Ranger —- (-4)
Rogue —– XXXX (4)
Sorcerer — XXXXXX (6)
Wizard —- XXXXXX (6)

So much for my always being an Elven Archer… I didn’t even get a positive number in my Ranger score! My alignment’s pretty close – I always go between Neutral Good, Chaotic Good, True Neutral, and occasionally Chaotic Neutral.