Race, Class and Alignment

Standard

Whilst looking up stuff regarding alignments in RPGs, I came across a website that had a “What D&D Character Am I?” quiz, that tells you your supposed race, class and alignment. And this is what I got:

True Neutral Human Bard (2nd Level)

Ability Scores:
Strength- 8
Dexterity- 10
Constitution- 12
Intelligence- 15
Wisdom- 16
Charisma- 10

Alignment:
True Neutral-
A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards-
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXX (19)
Neutral Good —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good —- XXXXXXXXXXXXXXXX (16)
Lawful Neutral — XXXXXXXXXXXXXXXXXXX (19)
True Neutral —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral – XXXXXXXXXXXXXXXX (16)
Lawful Evil ——- XXXXXXXXXXXXXX (14)
Neutral Evil —– XXXXXXXXXXXXXX (14)
Chaotic Evil —– XXXXXXXXXXX (11)

Law & Chaos:
Law —– XXXXXXXXX (9)
Neutral – XXXXXXXXX (9)
Chaos — XXXXXX (6)

Good & Evil:
Good —- XXXXXXXXXX (10)
Neutral – XXXXXXXXXX (10)
Evil —– XXXXX (5)

Race:
Human —- XXXXXXXXXXXXXX (14)
Dwarf —— XX (2)
Elf ———- XXXXXXXXXXXX (12)
Gnome —- XXXXXX (6)
Halfling —- XXXXXXXXXX (10)
Half-Elf —- XXXXXXXXXXX (11)
Half-Orc — XXXX (4)

Class:
Barbarian – (-4)
Bard ——- XXXXXXXX (8)
Cleric —— (-4)
Druid —— (-4)
Fighter —- (-2)
Monk —— (-25)
Paladin — (-23)
Ranger —- (-4)
Rogue —– XXXX (4)
Sorcerer — XXXXXX (6)
Wizard —- XXXXXX (6)

So much for my always being an Elven Archer… I didn’t even get a positive number in my Ranger score! My alignment’s pretty close – I always go between Neutral Good, Chaotic Good, True Neutral, and occasionally Chaotic Neutral.

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6 responses »

  1. Well. Looks like we got another Bard then XD
    But yeah. Boring results look boring. Middle of every alignment, and human. 😛

  2. Pingback: Character Revised | rantings of the ninja robot

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